Title: LEGO: Large Electronic Graphics Output
Authors: Ben Cawkwell and Paul Money
Course: BA (Hons) Interaction Design
Year of Graduation: 2004
License: This work is licensed under a Creative Commons License, Except for the image of the man stepping on tiles, which was kindly donated by Billy Stagg. For enquiries regarding the licence of this image please contact billy@thewonderyears.org.
PDF copy: http://www.thewonderyears.org/users/dread/lit/lighting.pdf
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Development


In exploring how light could be made to respond its surroundings, there was thought of lighting systems that illuminate according to the level of light needed.
Thinking about loght and shade led to interest in how video imaging equipment is essentially sophisticated lighting.

Experiments were conducted using a camera and a projector, to light an area with an inverse image of itself.
There was a lot of feedback effects, but the image was still intact, and thus did not express the concept of "light" as such

So the process was simplified to lay bare the core concept, using individually light sources controlled by light sensors.
A working proof of concept model was built to explore the human response to reactive lights.

Contexts to express the concept to the public were explored, such as painting with shadows.
Walls with "memory" for shadows.
Until it was decided to make a flooring that would illuminate the space around people - to show the way!
Public spaces where such a system could be appropriate, expressive and useful were considered. A good example is a train station where there is a continual flux of space.
This led to considerations of all the practical factors of the instillation, and informed the choice of LEDs as a cheap, efficient, low-output light source.
Creative Commons License
This work is licensed under a Creative Commons License Ben Cawkwell and Paul Money 2004.

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